Chapter 7: Knowing, Making, and Playing
Quote: “Play is not merely central to the human experience, it is part of all that is meaningful in human culture. Culture, he says, does not create play; play creates culture.”
Question: How do I incorporate play into my lessons?
Connection: I really don’t remember there being an element of play throughout my own K-12 education. I think many teachers are stuck in the old culture of learning that believes that school is meant to be serious and that there is no room for fun. I have to figure out a way to incorporate play into my classroom so that what students do in the classroom is very similar to what they do outside of the classroom. I think one way that I will achieve this is by providing choices.
Epiphany: I really liked when Thomas and Brown stated that in playing there isn’t an end point. Play leads to a deeper level of playing, or the search for another challenge. Incorporating this into my classroom would be ideal; students would be learning without even knowing it.
Chapter 8: Hanging Out, Messing Around, and Geeking Out
Quote: “Digital networked environments do not provide only an extension of real world interaction; they also provide an enhanced environment for sharing information and engaging in meaningful social interaction.”
Question: How has participating in networked environments helped me become a better educator?
Connection: I’ve made a connection between this chapter and the badges that I worked on last semester and the ones I’m currently trying to obtain. I think I have a better understanding of the three levels of participation in the online community thanks to these badges.
Epiphany: I think it would be great if I could help my students understand the different levels of participation and somehow bring that level of collaboration into the classroom.
Chapter 9: The New Culture of Learning for a World of Constant Change
Quote: “When people stop learning in a game, they lose interest and quit. When understood properly, therefore, games may in fact be one of the best models for learning and knowing in the twenty-first century. Why? Because if a game is good, you never play it the same way twice.” I chose this quote because it shows that true learning happens when there is an interest.
Question: How do I make sure that students do not lose interest in the games they play in the classroom?
Connection: It is definitely true that players quit when there is no longer an interest in a game. I think there has to be a challenge in order for there to be a desire to learn and this can be very tricky in the classroom.
Douglas, T, Brown, J.S. (2011). A New Culture of Learning: Cultivating the Imagination for a World of Constant Change. Lexington, KY: CreateSpace?, 2011.
Quote: “Play is not merely central to the human experience, it is part of all that is meaningful in human culture. Culture, he says, does not create play; play creates culture.”
Question: How do I incorporate play into my lessons?
Connection: I really don’t remember there being an element of play throughout my own K-12 education. I think many teachers are stuck in the old culture of learning that believes that school is meant to be serious and that there is no room for fun. I have to figure out a way to incorporate play into my classroom so that what students do in the classroom is very similar to what they do outside of the classroom. I think one way that I will achieve this is by providing choices.
Epiphany: I really liked when Thomas and Brown stated that in playing there isn’t an end point. Play leads to a deeper level of playing, or the search for another challenge. Incorporating this into my classroom would be ideal; students would be learning without even knowing it.
Chapter 8: Hanging Out, Messing Around, and Geeking Out
Quote: “Digital networked environments do not provide only an extension of real world interaction; they also provide an enhanced environment for sharing information and engaging in meaningful social interaction.”
Question: How has participating in networked environments helped me become a better educator?
Connection: I’ve made a connection between this chapter and the badges that I worked on last semester and the ones I’m currently trying to obtain. I think I have a better understanding of the three levels of participation in the online community thanks to these badges.
Epiphany: I think it would be great if I could help my students understand the different levels of participation and somehow bring that level of collaboration into the classroom.
Chapter 9: The New Culture of Learning for a World of Constant Change
Quote: “When people stop learning in a game, they lose interest and quit. When understood properly, therefore, games may in fact be one of the best models for learning and knowing in the twenty-first century. Why? Because if a game is good, you never play it the same way twice.” I chose this quote because it shows that true learning happens when there is an interest.
Question: How do I make sure that students do not lose interest in the games they play in the classroom?
Connection: It is definitely true that players quit when there is no longer an interest in a game. I think there has to be a challenge in order for there to be a desire to learn and this can be very tricky in the classroom.
Douglas, T, Brown, J.S. (2011). A New Culture of Learning: Cultivating the Imagination for a World of Constant Change. Lexington, KY: CreateSpace?, 2011.